![]() ![]() I'm not trying to poop the party, I'm just saying if there was a market for it and it was realistic Microsoft would probably already be dominating it and the House that Gabe built has a history of making large promises and releasing meh hardware. ![]() It sounds like some marketing guys got into the special occasion cocaine supply and just started posting things. A Linux handheld for $400 running a compatibility layer so it can mimick Windows and then running the latest PC games on top of that, it sounds suspect as fuck. Nobody expected heavy duty out of it and it's doing well running games made for it. Dear fans of Doom, GZDoom, Brutal Doom and Project Brutality I wanted to give some insight into a potential fix (or configuration change, hardware, or other) to players out there trying to get Project Brutality working well on GZDoom. The Switch does what it does because Nintendo has set a 4+ generations-long expectation with its customer base that hardware specs can and should be sacrificed for their neat gimmicks that add fun to games. ![]() Aiming down sights made it a little better, but it was not an efficient or effective way to play.Īlso, just as a side note, I would take the Steam Deck with a healthy dose of skepticism. I found them to be far too sensitive and even when I kinda had that dialed in the recoil creep was so bad that it was like my big muscle-y Doom Slayer arms were wimpy nerd noodle arms. (Just gives the title screen logo a neat pulsing animation.I legitimately cannot tell if you're mocking me here with the unbidden Steam Deck talk, but the default controller settings deffo aren't perfect. (Makes demons bleed.) M_Doom Animated Vivid Title Logo (Purchasable Buckethead music for Sigil.) Nash's Gore Mod (Fairly faithful rerecorded renditions of the classic music.) Sigil_Shreds (Adds lights where it makes sense, like making demon eyes glow in the dark.) Doom Metal Vol5 (44100) (Adds more frames of animation between existing keyframes to make the weapons animate at a higher framerate.) lights.pk3+Nightfright's brightmaps_plus (Replaces the original 11hz weapon sfx with high fidelity versions sourced from the original sound libraries.) PerK/Nightfright Smooth Weapons Enhanced Fixes shifted offsets, wayward pixels, missing rotations.) Perkristian's Doom Sound Effects (Like a bug patch for the original sprites. (Romero's final chapter from 2019.) Revenant100's Doom Sprite fix 1.9 I like playing Doom1/2 with mods but mostly in ways that sort of make them into "remasters" that remain relatively faithful to the original gameplay.įor example, my Doom 1 mod list is: Sigil v1.2 (There's an enhanced weapon system that gives every weapons a custom alt fire, but it's optional) It adds new effects like smoke, casings, flies flying over corpses, debris, hugely enhanced gibbing system, smooth weapon animations, but playing exactly the same as the original game. It a complete visual overhaul that does alot of minor things to touch the game up, and while it has new gore effects, they are far more tasteful then Brutal Doom's. So I thought it would be cool to show off some alternatives.īeautiful Doom is one of the best. PROJECT BRUTALITY 3.0 and Lullaby map/WAD made by Danlex for DOOM 2 Hell On Earth, Man And a Half Difficulty level, Chaotic Random Spawn Preset with 100 Sec. And how alot of people don't know about the author being an utter scum bag. The mainstream gaming media promotes his mod all the time. So it surprises me even on this forum people talking about how they can only play DOOM with this horrible mod installed. Marcos is so reviled in the Doom Modding community alot of Wads are putting in measures that doesn't let there mods run with Brutal Doom installed. He later claimed the person was a troll but still. Aggressively tell people dealing with suicide to kill themselves, and he gave them instructions on how to do it. He's unable to handle criticism and lashes out as his own fans, even if something super minor. He full on Neo Nazi and denies the Holocaust. Got banned from DW and the ZDoom forums for racism and sexism. He did not take inspiration he ported pictures of real dead bodies and put them in his mod. He used pictures of real dead bodies as sprites. This whole thing is made even more laughable when he wrote a manifesto decrying ID of copying his life works! (Despite the fact the elements he's talking about were in the cancelled Call of Doom rendition of DOOM 4 before his mod existed) Has stolen assets without asking for permission from other modders for his Brutal Doom Project. The other people are pretty questionable in themselves, but Marcos has, in no specific order (I won't link it cause I don't want to give it attention but just imagine a souless Doom clone not joking looks like he just painted over the ID assets with his own stuff). Long story short, along with some other people who have a bigoted history, the infamous Marcos Abenante was invited to the show, to display his newly announced game. ![]()
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